ActorSystemConfig
System-level configuration for cc.otavia.core.system.ActorSystem.
Value parameters
- actorThreadPoolSize
-
Number of ActorThread worker threads. Defaults to available processors.
- aggressiveGC
-
Enable aggressive garbage collection behavior. When true, the system proactively triggers GC when memory pressure is detected.
- maxBatchSize
-
Maximum number of messages processed in a single actor dispatch cycle. Prevents any single actor from monopolizing the thread indefinitely.
- maxFetchPerRunning
-
Maximum number of messages fetched per actor run. Controls how many messages are dequeued before yielding.
- memoryMonitor
-
Enable heap memory pressure monitoring. When enabled, the system tracks heap usage and marks itself as "busy" when memory is over 90% utilized.
- memoryMonitorDurationMs
-
Interval in milliseconds between memory monitor checks. Default is 2000ms.
- memoryOverSleepMs
-
Sleep time in milliseconds when system is busy and a non-actor thread sends a notice. Prevents non-actor threads from overwhelming the system during memory pressure.
- poolHolderMaxSize
-
Maximum number of pooled objects per cc.otavia.core.cache.SingleThreadPoolableHolder. Controls memory vs allocation overhead tradeoff for object pools.
- printBanner
-
Print the Otavia ASCII banner on system startup.
- systemMonitor
-
Enable system-wide metrics monitoring task. Collects runtime statistics for debugging/observability.
- systemMonitorDurationMs
-
Interval in milliseconds between system monitor runs. Default is 1000ms.
Attributes
- Graph
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- Supertypes
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trait Serializabletrait Producttrait Equalsclass Objecttrait Matchableclass Any